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Graduate Diploma Creative Computing

  • DeadlineStudy Details: Graduate Diploma 1 year full-time

Masters Degree Description

The Graduate Diploma in Creative Computing will give you a material understanding of the computational technologies that underpin much innovation in both the creative industries and arts and design practice. The graduate diploma gives creative graduates the opportunity to study in a specialist UAL Institute environment and develop your undergraduate area of study with new skills giving you new opportunities as a creative practitioner.

Creative graduates with advanced computing skills are in high demand and you will learn to code using industry standard languages and frameworks, how to develop apps and be introduced to emerging areas such as machine learning. You will also develop creative projects informed by these tools and techniques and gain an inside look at London’s digital creative economy, exploring both its working practices and the emerging opportunities for technology engaged creative graduates.

As a student at the UAL Creative Computing Institute you will study in a specialist and research rich environment. The Institute provides dedicated technical resources and access to an Institute wide lecture programme and further opportunities to engage with Institute researchers and practitioners through additional events, seminars and workshops. By studying at the UAL Creative Computing Institute, you will join a network of creatives excited by the potential of computational technologies.

Entry Requirements

The standard minimum entry requirements for this course are:

  • BA (Hons) degree or equivalent academic qualifications
  • Evidence of ability in art or design
  • Alternative qualifications and experience will also be taken into consideration
  • Personal statement
  • Portfolio of work

Entry to this course will also be determined by the quality of your application, looking primarily at your portfolio of work, personal statement and reference.

APEL - Accreditation of Prior (Experiential) Learning

Applicants who do not meet these course entry requirements may still be considered in exceptional cases. The course team will consider each application that demonstrates additional strengths and alternative evidence. This might, for example, be demonstrated by:

  • Related academic or work experience
  • The quality of the personal statement
  • A strong academic or other professional reference
  • A combination of these factors

Each application will be considered on its own merit but we cannot guarantee an offer in each case.

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Fees

For fees and funding information, please see website

Student Destinations

The course is committed to supporting students in developing the skills, knowledge and confidence necessary to continue your creative practice.

Personal and professional development is integrated into the course with opportunities to develop your skills through bespoke sessions, talks with industry practitioners, career management and postgraduate progression seminars.

Find out how careers and employability helps our students and graduates start their careers.

Module Details

Terms One/Two

This first half of the course sees students’ study three units (1, 2, 3) in parallel and aims to give an intense grounding in creative coding, computational concepts and creative computing practice.

  • Unit 1: Creative Coding: Methods and Frameworks (20 Credits)
    This unit aims to take students with varying creative coding experience and give them a solid grounding in key coding languages for creative computing and key computational concepts. This will be delivered in up to four hours a week of coding classes that cover JavaScript, P5.js and Python.
  • Unit 2: Computational Futures: Cognitive Systems (20 Credits)
    This unit is designed to provide students with an interdisciplinary approach to central questions in artificial intelligence (AI) and cognitive science. Students will explore our understanding of intelligence through human and non-human minds in order to think creatively and critically about how artificial agents might act in the world given the rise of machine learning, robotics and other cognitive systems.
  • Unit 3: Creative Practice: Material Forms and Physical Computing (20 Credits)
    This unit focuses on the material application of Physical Computing. Building upon skills gained in the Creative Coding unit and students will produce creative projects using components such as sensors and actuators. This application of coding skills will include an introduction to physical computing and electronics prototyping with platforms such as Arduino.

Terms Two/Three

This second half of the course sees students’ study three units (3, 4, 5) in parallel and aims to give students an opportunity further develop their creative practice through a mix of team projects and critical briefs.

  • Unit 4: Creative Coding: Critical Infrastructures (20 Credits)
    This unit builds on the computational futures and creative practice units and programming skills learned in these units. The aim of this unit is to further develop hands-on computing skills and your ability to think creatively and critically about the development of contemporary computing technology infrastructures and their wider social impact.
  • Unit 5: Computational Futures: Machine Learning (20 Credits)
    This unit explores the emerging area of Machine Learning through creative applications as well as critical debates around datasets, ethics and autonomous systems. Students will explore ways in which machine learning models for computer vision, natural language processing and synthetic data can be integrated into digital and physical practices.
  • Unit 6 Creative Practice: Computational Environments (20 Credits)
    This unit builds on the creative practice developed earlier in the course and explores scaling that practice by developing spatial interventions. Students will explore projection mapping, computer vision and sound tools to explore computational environments.

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